1/9/2024 0 Comments Goodbye volcano high steamSome prompts involved timing control stick inputs and button presses at the same time, which felt like the gameplay version of patting your head and rubbing your stomach at the same time. Musical segments prompted me to hold the control stick in different directions based on clear visual cues, but I needed to time my inputs slightly ahead of when the prompt would actually appear because of lag (it’s unclear if that was an issue with the way the demo was set up or a timing quirk in the game). Unfortunately, the controls didn’t quite come together for me during my hands-on time. Image used with permission by copyright holder Most of the satisfaction comes from pressing the keys on beat, to the point that you can listen to the song for the cues without looking at the screen if you’re really locked into the music. Many successful rhythm games (or mini-games in existing products) involve pressing buttons at the right times, like in Guitar Hero, simulating beats and rhythms. However, Goodbye Volcano High‘s current iteration of the minigame doesn’t quite feel intuitive yet. Later chapters force the player to choose between focusing on Fang’s band, her friends, and other priorities.Īdding a musical element to the game makes sense because of how important Fang’s music is to them. Any choices you make can impact its ending, according to KO_OP. Goodbye Volcano High has two main components to its gameplay: decision-making and rhythm game interludes. However, limited dialogue options and an iffy rhythm component have me feeling like I’ll have more fun watching than playing it. It’s a narrative experience that explores growing pains in a unique circumstance that teenage dramas typically steer clear of: the Big Bang. As an absolute fiend for young adult stories, I’m ready to see its story all the way through based on a demo I played at PAX East.
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